Eternal Wand of Repair Light Damage
1d8+1 repair, 2/day
This long, tapered wand ends with a pink crystal containing red swirls. An eternal wand holds a single arcane spell of 3rd level or lower, determined during creation. Any character who can cast arcane spells can activate the wand to use the spell contained in it, regard-less of whether the spell appears on his class spell list.
An eternal wand functions two times per day.Lore: During the fi nal years of the last great war, the artifi cers and wizards of a powerful noble family perfected a new form of wand built around a cr ystal shard (Knowledge [history] DC 10).
The development of the eternal wand allowed lesser arcanists to take the place of war wizards during the fi nal days of the last great war, supplementing their passive spel ls with more aggressive magic (Knowledge [history] DC 15).
While the artifi cers have been searching for ways to streamline the process of creation, the technique is still in its infancy. Currently, the wands are rarely seen except in military units, but a few soldiers who served in the war brought their eternal wands of magic missile home from the front lines (Knowledge [history] DC 20).
This wand repairs 1d8+1 damage to constructs/warforged.
Prerequisites: Craft Wand, Craft Wondrous Item, the spell contained in the eternal wand.
Price (Item Level): See table
Body Slot: — (held)
Caster Level: See table
Aura: Faint; (see table) school of spell
contained in eternal wand
Activation: Standard (command)
Weight : —