Kar’uul of Talas

Warforged Fighter


Race: Warforged
Class: Fighter
Level: 7
AC: 21 +2
HP: 71

STR: 16, +3
DEX: 14, +2
CON: 16, +3
INT: 13, +1
WIS: 6, -2
CHA: 6, -2


ATTACK BONUS: + 11, +6
Weapon: Greatsword (2D6 + 4.5, 19-20/X2)
Weapon: + 1 Mithral Greatsword (2d6 + 5.5, 19-20/20)
Armor: Adamantine Body

SKILLS: +3 Concentrate, +9 Intimidate, +3 Search, +9 Craft Armorsmithing, +3 Listen, +6 Spot

FEAT LEVEL 2: Adamantine Body, Dodge, Combat Expertise

FEAT LEVEL 3: Intimidating Strike
This one’s from Player’s handbook 2. If you make a single attack and hit,
you can choose to intimidate an opponent to make him shakened. If you
succeed on the intimidate check, the opponent receives a -2 to melee and
ranged attacks.
You make a display of your combat prowess designed to strike
terror in your foe. Your stance, attack method, and demeanor
demonstrate to your foe that you are capable of defeating him
with little effort. Your intent is clear—if you decide to hit
your foe, you could easily slay him.
Benefit: As a standard action, you make a single melee
attack against your foe. You subtract a number from this
attack equal to or less than your base attack bonus. If your
attack hits, you can make an Intimidate check against the foe
you struck, with a bonus equal to the number you subtracted
from your attack roll. If this check succeeds, your opponent is
shaken for the rest of the encounter. You cannot use this feat
to worsen an opponent’s fear condition beyond shaken.

FEAT LEVEL 4: Heavy Armor Optimization
When you are wearing heavy armor, lessen the
armor check penalty of the armor by 1 and increase the
armor bonus by 1.

FEAT LEVEL 6: Combat Instincts
If you are not flat footed when an adjacent opponent’s
melee attack roll missed you by more than 5, you may
immediately make a single attack as a free action against
that opponent. You may use this feat a number of times equal
to your Dex modifier (2)

FEAT LEVEL 6: Fighter Alternative Class Feature
You trade offensive power for a steadier defense.
Replaces: If you select this class feature, you do not gain
the fighter bonus feat at 6th level.
Benefit: At 6th level, you master a technique of combining
offense and defense. As a full-round action, make one attack
at your highest base attack bonus. Until the start of your next
turn, you gain a +2 dodge bonus to AC. This bonus improves
to +4 at 11th level and to +6 at 16th level.

FEAT LEVEL 8: Greater Heavy Armor Optimization
When you are wearing heavy armor, lessen the
armor check penalty of the armor by 2 and increase the
armor bonus by 1. Both of these effects stack with the benefit of the Heavy
Armor Optimization feat, for a total lessening of the armor check penalty by
3 and a total increase to the armor bonus pf 2.


  • Masterwork Smithing Tool
  • Backpack
  • Goodberry Wine 8HP – 7 uses left
  • Bracers – once per day, extra attack in a round
  • Everburning Torch
  • 9 random gemstones = 900 gold
  • Mask of Knowledge – Dungeoneering +5
  • Eyes of Expanded Vision – peripheral vision, +2 to AC when flanked
  • Bag of boulders (3 charges (1=2d6, 2=3d6, 3=4d6)
  • Barkskin Potion(s) – (4) at +2 to AC
  • Repair Light Damage d8+1(Tanien holds it) – (48) uses
  • Eternal Wand (Tanien holds it ) – 2 uses per day
  • Ring of Protection +1

GP: 162
SP: 30


Kar’uul of Talas

Shattered Sky techdiva